Expressing social attitudes in virtual agents for social training games
نویسندگان
چکیده
The use of virtual agents in social coaching has increased rapidly in the last decade. In order to train the user in different situations than can occur in real life, the virtual agent should be able to express different social attitudes. In this paper, we propose a model of social attitudes that enables a virtual agent to reason on the appropriate social attitude to express during the interaction with a user given the course of the interaction, but also the emotions, mood and personality of the agent. Moreover, the model enables the virtual agent to display its social attitude through its non-verbal behaviour. The proposed model has been developed in the context of job interview simulation. The methodology used to develop such a model combined a theoretical and an empirical approach. Indeed, the model is based both on the literature in Human and Social Sciences on social attitudes but also on the analysis of an audiovisual corpus of job interviews and on post-hoc interviews with the recruiters on their expressed attitudes during the job interview.
منابع مشابه
Expressing social attitudes in virtual agents for social coaching
This paper presents a model of social attitudes for reasoning about the appropriate attitude to express during an interaction. It combines a theoretical approach with a study of a corpus of human-to-human interactions.
متن کاملA computational model of social attitudes for a virtual recruiter
This paper presents a computational model of social attitude for virtual agents. In our work, the agent acts as a virtual recruiter and interacts with a user during job interview training. Training sessions have a predefined level of difficulty, which is used along with the perceived user’s anxiety at each speaking turn to compute the objectives of the recruiter, namely to challenge or comfort ...
متن کاملBeyond Simulations: Serious Games for Training Interpersonal Skills in Law Enforcement
Serious games can be used to improve people’s social awareness by letting them experience difficult social situations and learn from these experiences. However, we assert that, when moving beyond the strict realism that social simulations offer, techniques from role play may be used that offer more possibilities for feedback and reflection. We discuss the design of two such serious games for in...
متن کاملO12: The Role of New Communicative Media in Creating Anxiety in Teenagers
Nowadays, new informational and communicative media, and the rate of their use by individuals have caused deep metamorphoses in the material and non-material dimensions of human lives, and individuals’ mental regulation. The use of these media, especially the Internet and virtual social networks, among Iranian teenagers has unnoticeably increased, and providing numerous facilities and opt...
متن کاملWhat Drives Consumers to Pass Along Marketer-Generated eWOM in Social Network Games? Social and Game Factors in Play
Social network games (SNGs) are part of the highly evolving marketing and e-commerce channel of social network sites (SNSs). Marketers in SNGs offer economic incentives of game currency or virtual goods in exchange for consumer interactions with ads, often encouraging consumers to forward marketer-generated messages broadly to social networks. This study investigates factors that lead consumers...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- CoRR
دوره abs/1402.5045 شماره
صفحات -
تاریخ انتشار 2014